
This is my research on a very popular racing game NFS MW 2005 which is quite old but still has a lot of fans. This was my first research assignment as a game student. Most Wanted was the 9th installment of the Need for speed series and probably the most appreciated one.
What was the game about?
The game is about a guy(the Player) who drives into the city of Rockport in his BMW M3 GTR ( Depicted as the Hero car of the game). He runs into a group of racers lead by Razor Callahan the guy on the no.15 spot of the blacklist, which happens to be the list of all most wanted racers of Rockport. Razor tricks you by messing with your ride to win a race and take your car. You are then helped by a chick named Mia who happens to be an undercover cop and a guy named Rog to get a new ride and take on the blacklist, and while all this happens Razor reaches the top of the blacklist. And hence starts your mission of beating the blacklist and retrieving your ride.
Have a look at the final pursuit of the game and you'll see why it's so awesome:
The Awesome Gameplay
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| pursuit screen |
| racing screen. |
who was the game meant for?
The game covers and banners say that the game is meant for the teen age group, but the audience of the game are not limited to teens. It attracted anyone who likes speed, adrenaline and action. One of the reason's for this was some very popular movies like the fast and furious series which shared some similarities with the game and this extended the audience for the first racing game that was attatched to a storyline.
Who made this awesome game possible?
The game was published by Electronic Arts(EA) co. and was developed in the collaboration of EA-Black Box. We've gotta say they did an awesome job.
The market of the game.
The game was made across almost all platforms available in 2005, i.e windows, PS2, Xbox, GameCube, Nintendo DS, GBA and recently in 2012 a PS3 version was also made.
However the first launch was made on Nov 11, 2005 on DS which is way more insignificant compared to the real deal, which was released on PC, Xbox on 15th of the same month in the North American continent. The game hit the European market on 25th Nov and Japan on 22nd Dec that year.
How did the market receive the game?
The game as we all know was very popular all across the globe. Just the Demo version of the game had more than 300,000 downloads and it sold over 6 million copies of the game. It was given the game of the month achievement for the month of November 2005.
Why it became so popular?
The sharp graphics of the game made better by the HDDR motion blur tech and the awesome sound effects and cool sound tracks were some of the most appreciated features of the game. Other features liked by the audience were:-
1.The game was the first racing game to be put on a storyline which by itself was quite lame but with the game it made much sense and was interesting.
2.Contrary to conventional racing games released before it this game had interconnected map structure and an open world feature wich made exploration a very pleasing experience about the game.
3.No. of different modes of races and pursuits also made the game worth it.
4.You can directly jump into any accessible race without having to go there, a feature also found in NFS U2 but better implemented in MW.

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